This update is about the novelties that will come the next week. For now all my updates are made on my localhost until the work done become stable.
Now the AI players can recognize their enemies and their units can attack enemies units, but this only apply for melee units, range units will have to wait a little. I have created a new planet called Alpha Prime to develop and test the AI Players.
And by the way, now the battles have an end. Unitl now, all the battles didnt recognize when it finished. I jsut need to tweake some things a little bit to make a workable version of this.
I have created a new unit called fighter. yes that big Fg is a unit. I created it to test the AI. When to Fg fight between them, they both die. Its help me in my debbuging. (And sure is fun to see death letters stained in blood everywhere in the map)


Althought im not updating too much, im reall working hard every evening to have this version stable for next week. Stay tune!.
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More than an update of the game, im here to tell you that this week is going to have goods news to the game. After some vacations and some Drupal on it (i was an exponent, sure i do like Drupal a lot ). Im back for more game development!.
After four days of exhausting writing, i ended the tutorial. You can visit from this link or use the web menu. Remember that you can comment every part of the tutorial. Have a good one.
So inspired by Mozilla Game On Contest, i decided to put this web game in English so more people can enjoy and debate about this game. in the really near future, im going to make a small tutorial in both english and spanish for extended enjoyability (and yes, i just invented this word).
We are working full time in the game. Now its the turn for the Troop Movements between regions. Here are the last changes
PLANET INTERFACE
- The planets regions nows appears with his name in the center, you no longer have to look for the region name by clicking on it.
- The region's name change his background according to the state of the battle inside that region. An empty background is show ifthere is no battle in that region, green background if the battle is in tactic mode and red background if there is a battle in "battle mode" (when dudes and dudettes are killing between each others, thats battle mode).
- Fixed the bug that happened when you enter a region and exit it and reinforcements where in their way. The Planet view showed that the reinforcements has came to the target region, but this was not true.
BATTLES
- Fixed a bug that happen when you sended an army but the planet didnt have space to land. Now if there is no more space, or the army cant walk in those types of terrain, the game send back that army to the starting region.
So if you find any bug or want to enlight us with ideas for the game, please visit the game forum. Happy battle





