Two weeks ago I had a Sunday off so I gave a quick look to the state of the game. The tutorials section were already done and working for my thesis plan, with the proper documentation required by the University so I could finish my Grad Thesis.
So, now we're talk about the next steps to take on the game. The resource Manager part, that's it.
Xhelos Resources Minitutorial
In Xhelos, we obtain resources in two ways, conquering territories and in the midst of battle. Let me explain both steps:
- Territory Conquest: Each territory will have a certain production bonuses that will be yours when you conquer the territories.you will get the resources over time.
- In battles: I have take the idea from some RPG ala DIABLO, or the online game RISK Factions. Every time you knock out an enemy unit, it exploded and left behind a box of resources that you can use immediately.I find the idea interesting and give an extra incentive for "battling".
Well, that will be it for now. And well, we are now in a new game version: 0.5.0.0. In this version im going to focus on resource management. See you soon :)
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After a long time of (not) forced vacation, I have put the Xhelos Page Online. All the Data from the game before the temporal shutdown is still functional again. So the next week im going to see the state of the game an create a better schema of work. I think that my main problem with the game is that I dont really have any idea of the next step of programming. Im gonna do some brainstorming and try to get the overall idea of the game.
Yes, currertly you can fight and win battles in the game, but there's no motivation in doing so, no resource grabbing, no rewards for battling. I Need some ideas to what this strategic games is going to.
Thanks to all the user that answered the AI questionnaire. I still need some more but we are progressing in that aspect.
Some questionnaires have some suggestion and opinions about improving the game. I will put some of these in the forum, and of course i will answer so you can feel heard.
Also, I want to thanks our friend and user KronoX for helping me find some spelling errors (well in the spanish version) and also discover a bug on the battle tutorial.
Please if you find any bug, you can report it in our forum.
The arttificial inteligence of Xhelos is part of my thesis to obtain my bachelor degree. For those interested in the academic part of it, its about using influence maps with potential fields to achieve a desired behaviour in my AI.
As a final part of it, I need to validate it by polls to human players. That is why I need your help to achieve success on this. I had update the old ingame tutorial and make improvements to the overall interface of the game to make your life easier playing this game.
Once you have finished playing it, please fill this survey on Wuffo Online. At more survey filled, the validation of my game will get better.
Thanks for your help.
Jeeba
PD: At this moment Im focus on finalizing my thesis. Once it is done i can continue to program the game full time for at least 2 more months. So the faster we do this, the better it will get Xhelos!!.
This was an update that make me wonder about was is fun in the game. So what does Resource and Mana Management has to do with fun? Well let me explain what was going on in the game.
The current update has to do with the management and grow of your resources. My first idea was that the colonies should grow their own resource stock. So if you have two colonies, they will each have their own quantity of resources, like all other persistent web games around.
So what happen if you need resources in one of your colonies? Well you may have to send it from another colony that you own ... like all other persistent web games around!.
¿If sendiing resources from one colony to another is fun? I think not, but they may be another reason to do that. In a strategic level, maybe other games needed this for calculating the looting and stealing. But I think there are better ways to calculate this.
So I decided that the resources will be globally available to all of your colonies instead of per colony. So we dont have to move resources between your colonuies, less micromamangement sound more fun time on battles!.
The games continue to grow and this time I bring you some of the last updates to bring the game to a Beta Stage. Today we are talking about team creations, and sending teams to other regions. Teams are just a group of units that go together to a region.
So how does this works?
1) Easy, the first task i creating a team. To do this, select a region in the Planet Interface and then click on the "Crear Equipo". You can only create a team if you have a colony in the region you select.

2) Now that you have created a team, just Drag&Drop you unit from yuor colony group to your group. You can grab units from group to group too!.

3) Allright, now continue to fill your group up to your desire. When youre ready, select the group and then press the "Atacar" button on any of the region available with that button. Now your team is going to move to that region!.

Stay tune for more updates on the game!.





