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Modulo: Xeno
Monday, January 21, 2013
Our next milestones

I have been studying the actual state of the game and I think that we need 2 more months to leave the game in Beta State. I dont know if the Beta would be public or not but it is my will to leave the game in a playable state.

So this is the direction that is going to take the game in the next two months:

  • Colony Building and Resource Management
  • Biomes and Unit Design
  • Research and Player Experience
  • Movement Between Regions,Planets and Stars
  • Regions, Planets, and Stars Owning
  • Polishing the Initial Steps of any players
  • And of Course, Game Full Translation to English.

After that we are going to focus on player to player interactions, the usuall stuff in a twisted way, like alliances an colonies looting.

The approximate date of the Big Beta Launch is: Monday,March 15, 2013. I hope I can accomplish this and continue developing the game.See you soon!

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Modulo: Recursos
Tuesday, January 15, 2013
Alpha 0.5.0.3 Paving the way to Resource Management

So, this new miniversion of the game give us some bug fixing and small improvements on the game. Particulary, I have been hunting some bugs regarding the User Registration and some new visualization stuff of the colonies.

But the main change have been the way I use  Ajax in the game. Now the code is safer against possible errors in the game. It's have been a real radical change, but I have the feeling that the final user isn't goint to feel it.

But the big achievement of today is that we are now working on the Resource Management part of the game!.

Have a good one and dont forget to comment!

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Modulo: Xeno
Tuesday, January 8, 2013
Preparing the game for an Alpha Testing

Im fixing some bugs in the game that appears when the users register. Its have to be with the battle phase of the game. I think the new code for the colonies has a relation with those new bugs appearing here, but if you follow the tutorial, I think that all will be all right.

If you manage to find an interesting bug then you're more than welcome to write it on the forum , so I can fix it up. I will really appreciate it :).

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Modulo: Interface
Thursday, January 3, 2013
Colonies, Regions and Minimap

As a previous step for resources management, i bring you today the visualization of region colonies. Each region now have a background that identified from who is the colony, as always red is for human enemies, blue is for yourself and purple is for artifical players. Also the colony appears on the minimap too!.

 

As usuall, code refactorization was made to achieve some rendering speed. It's unbelievable what one encounter from a code that hasn't been touch like a year ago. But the effort was worthed, I have polished the teams creation and destruction and resolve some bugs about unit and colony collision. Now units cannot walk on top of the colonies.

All of this effort is being made to achieve our goal of resources management. In a near future, we will be able to build and destroy colonies to farm some resources, as the usual norm on strategic games. I will bring some more good news in the comings week so stay tune for future improvements. See ya latter,

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Modulo: Web
Monday, December 31, 2012
Happy New Year

We wish everyone a Happy New Year. Have a great Year!

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Modulo: Web
Tuesday, September 11, 2012
Improved Roadmap Section

The Roadmap section is better than ever. Now I think it is understandable for all other people visiting the section. Just to be a little more obvious. This roadmap sections shows all the existing milestones on the game development. Theyre separates according to modules. Xelos is the main module.

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