We finished the Improved Colony View, with new view gave us more order an strategic possibilities than the old view. We manage to do this restricting the number of buildings an armies that can be builld on the colony, so now we have to choose carefully what kind of buildings we should have. The Old version was awesome because you could build your colonies whenever you want but it didnt have much strategic sense.
By default, we have the following free spaces to build construcctions in the colony::
- Primary Colony: 8 free slots
- Secondary Colony : 4 free slots
Also we have 10 spaces to build the creatures we had design in the Mutation View.
Here is a comparation between the old and the new view.

For now an according with my developer plan, im going to maintain this last update on my dev machine, until I complete all the thigns needed for the Beta Version.
Have a good one.
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Good news!, I managed to finish the development of the Research View. Now every time you win experience killing units or exploring the world you raise your level and also win Actions Points (AP). Those AP will allow you to research new powers and buildings.
Some research need some previous researchs to appear. The objetive of this is to make the user pick only the investigations that they need. A user will never be able to research all investigation, so they must choose their ways. This will be like a variation of User Class, but instead of one predefined way, you can choose differents paths to power.
Now the next step is the revamp of the Colony View. It will be so different for what i was doing. According to my calculus in two weeks I will end the redevelopment of this view. Now the colony view was done but Im not happy with it, I will try to make it simpler and also at last the creation of New Armies!.
Stay tune!
I believe that for now,I will dedicate all the time to upload only the final Alpha Version of Xhelos, but to prevent users from checking all the updates and comments, the WebPage will be online. For now, this is the new rute to follow:
- Creature Design View - 100% and ready for test, :).
- Research View - 10% , the design is ready for development.
- Army Creation and Destruction - 0% .
- Colony View Redesign - 5% In design. Im going to redesign the building stuff on the colony.
- Movement between regions, stars and planets - 10% , an initial region movement is ready but I need to hav a way to move them between planets and stars.
- Artificial Intelligence applied to the Planets and Initial playness - 0% And yes, i made up the word playness
- FIRST BETA - 0% Here is where I will be starting marketing the game
I had a problem where the players of the game, play the region view and tell me, "Yeah I like it, or i have some suggestion, but.. what else?". There was no sense of a complete game, because it wasn't a complete game. So my new objetive will be developing the game to a basic beta state and then launch it Big Time. However, fell free to check my advances here in the update sections.
Farewell :)
Contionuing with the development, we are producing a new view to design your units. So start getting your biomes and use them to design the units of your dreams. The image below will show you a preview of this game section.
We updated Xhelos to the latest 0.6 version. With this version we can create secondary colonies and gain resources from time to time. Well, until we can build units, this version will not be very useful, but that's just the next step in the game.
We are getting closer to having an initial version Xhelos playable. The next step is to design creatures and for this we will need the biomes conquering working.
So, what is a biome? Well, it's something like the parts with which you can assemble your creature. If you have a region with a biome, you can use ot when designing your creatures. If you do not have the biome you can't design and you can not build that kind of unity. Here are the different icons for biomes, perhaps this will change in the future:
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Chassis: The way you movilize the unit is related to this biome. -
Nucleus: It gives some general benefits to your units. -
Weapon: The different types of weapons with which you can build your units. -
Expansion: Increase the capacity of certain characteristics of your units.
Soon we will be updating with more news Xhelos. Until next time...
Hello friends, we have been working on colony creation, and to do that, we needed to revamp the planetary view. Here are some of the changes that we are currently developing:
Planet View Change's:
- Portals, Constructions and Great Dominion Icons in regions: You will be able to conquer some special construction around the planet to gain some capacity of doing stuff like traveling between planets and gain control on the entire planet.
- Units in Region: We will show the quantity of units that exist in a region, showing their allegiances, allies, enemies or the AI.
- Resources in Region: Now we will be able to show in a easy way the existing resources in the planet region.
- Biomes in Region: The biomes are a special resource that allow you to gain access to different creature pieces, that you will use to create the Unit of your dream.

We will soon upload the new changes to the server, but only new registered user will see this new stuff. See you soon!






